Kinds of Minds
He is a man of intelligence, but to act sensibly, intelligence is not enough.1
The concepts of Intelligence and Wisdom will never wholly be separated, especially in D&D, since they both contend with the mind-body issue, which has perplexed philosophers for thousands of years. For instance, intuition is sometimes posited as an innate ability, as opposed to something learned.2 Counter to that is the example of a jazz musician, whose ability to improvise may seem intuitive, even magical, to the untrained, but whose physical talent is in most cases bolstered by countless hours of study and repetition. Because their recall is so rapid and their memory resides not just in their brains, but in their fingers, lungs, etc., the jazz musician seems to be acting on instinct. But this ignores the musician’s fundamental and physical understanding of their instrument and the music itself.3
Intelligence is not only the ability to reason; it is also the ability to find relevant material in memory and to deploy attention when needed. -Daniel Kahneman4
Let us briefly examine what distinctions can be made between these traits that are useful in the game, appropriate to the mechanics of the game, and enhance the fun of the game. Kahneman’s distinction may lead to a useful difference for the sake of role playing game characteristics, namely: with the assumption that memory is involved in both of these traits, we could make the distinction that INT describes the ability to reason from A to B (critical thinking) while WIS describes our ability to determine which A (or A’s) may be pertinent to the problem at hand.5
First, this distinction could manifest itself in the rate and accuracy with which a character makes a judgment. Investigation (INT) takes time, but yields reliable results, while Insight (WIS) happens quickly, but is prone to error. One skilled in Animal Handling (WIS) or Survival (WIS) makes judgments subject to the ever-changing details of the wilderness, while one reading History (INT) or Arcana (INT) is subject only to the reliability of the source of information. Conversely, a character performing a Nature (INT) check in a biome which they could not possibly have studied can try all day and yield very little information, while a character making an Insight (WIS) check to determine the motives of an unfamiliar humanoid may reason, with varying amounts of success, from their knowledge of the traits of other humanoids.
Second, and corollary to the idea of attaching the number of skills one can learn or experience one can gain to their INT modifier,6 we can use other skill mechanics creatively. For instance, if a Bard, through good role playing and lucky dice, puts on a show at the tavern that brings down the house, consider improving their Performance by +1 permanently. Conversely, failed Intimidation rolls should result in a feeling of hostility from the intended target, if not the whole town guard, or the whole town. This penalty should be in effect until circumstances have changed.
Applying this style of rewards and penalties to the traits at hand, if a ranger befriends a she-wolf in a forest with Animal Handling (WIS), the rest of the pack or even all of the other animals in that area may be more friendly, resulting in advantage or bonuses whenever dealing with them. On the contrary, discovering a book of religious rites, a Wizard may use Religion (INT) to decipher the general tenor of the text, but will require time and study to descry its full import. This is similar to how, in Dune, Lady Jessica gleaned the presence of the Missionaria Protectiva among the Fremen through certain terms they used, but required time and further evidence to realize the exact version of the myth they believed and how to take advantage of it.7
Third, we have another way to illuminate the differences between the closely related skills of Investigation (INT) and Perception (WIS). Broadly speaking, the former relies on deductive reasoning, and the latter on inductive reasoning. As an example, let’s say that a character is looking at a dusty bookshelf in an abandoned library. Through investigation (INT), this character may deduce that a certain book is pertinent to the quest at hand based on the age, language, or symbology of the book, drawing on their prior knowledge of old tomes. Using perception (WIS), the character may infer that the same book is relevant based on the fact that the book is less dusty than others or seems to have been moved recently, or because they notice a bookmark that seems out of place. Either method could work, but they are subject to different obstacles and could lead to very different failure/success states.
These methods may take a little more time and effort to apply, but could go a long way in creating a pragmatic distinction between the traits of Intelligence and Wisdom. In essence, Intelligence can reflect a style of knowledge that is focused, prepared, and deductive, while Wisdom implies a style of knowledge that is broad, practical, and inductive. Beyond mechanical changes, though, an overall understanding of how these traits, along with Charisma - what I will call the mental traits - are adjudicated in our games seems to be the next logical topic, and is the subject of my essay, Across the Meta Divide.
Dostoyevsky, Fyodor, (trans. Constance Garnett). Crime and Punishment, Part III Chapter 3. Reprint, Dover Publications, 2001.
In this article I will avoid the common dichotomy of academic learning vs. common sense or “book smarts” vs “street smarts.” As there are many types of knowledge and many ways to come by them, I find this distinction misleading at best and discriminatory at worst. Also, this line of thinking tends to add value judgments to any assessment of the topic, which is not the aim of this essay.
This is not to say that there aren’t savants, but they are the exception that proves the rule.
Kahneman, Daniel (2011). Thinking, Fast and Slow, p.51. Macmillan
See the distinction between sound and valid arguments: https://web.stanford.edu/~bobonich/terms.concepts/valid.sound.html, et al.
Dungeon Craft (#185) “The Problem with Intelligence in D&D” YouTube, uploaded by Dungeon Craft, Apr 6, 2021 https://youtu.be/m2ulBJ6VD2Q
Herbert, Frank. Dune, Book 1, Part 7. Ace Books, 1965.
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